Procedural & generative game-asset pipelines, all running locally on an ASUS Ascent GX10 (NVIDIA GB10, CUDA 13).
text prompt → Z-Image-Turbo (2D sprite) → Hunyuan3D DiT (geometry) → decimate + UV + PBR paint → textured GLB. Buildings are AI-generated 2.5D sprites composited into an isometric world.